“Myogi’s Last Ride”
Another World of Warships adventure. This was the last match of my Japanese battleship, the Myogi. The music fit and it was just time to rock it. We won the match by time out, but just barely.
“Myogi’s Last Ride”
Another World of Warships adventure. This was the last match of my Japanese battleship, the Myogi. The music fit and it was just time to rock it. We won the match by time out, but just barely.
Recently I was given a chance to review a book on a subject that hits close to home for me: chronic illness and disability. Not only in my own life have I suffered it, through my shattered elbow, but in a very dear friend of mine, Bonnie Spencer, who suffered and succumbed to Sarcoidosis and Neuropathy. This book is a great tool for those who have not experienced what these issues can do to your life even when it is not you suffering it. When offered an early copy to review, I could not say no.
Moreover, I am glad I read it.
When Mr. Morris asked for reviewers for his book, I jumped at the chance. Through my friends, my family and myself I had seen and dealt with chronic health issues throughout my life. I was not sure how useful it would be since I had my own theories on it all, but was very pleasantly surprised at how thorough this book can be on the subject.
This book is a lifeline for those in the depths of the struggle, and a revelation for those who have just been indoctrinated into this world of imperfect health. It is trite to just say ‘you are not alone’, but even trite things have meaning from time to time, and this book is so much more than trite anecdotes and pop psyche feel good stories. It is a reminder that none of this is in vain. Sometimes, that is the best news that anyone facing these trials can get. You would be remiss in just clicking through.
“Perfectly Abnormal” covers a lot of the basics of what happens to those struggling with chronic illness and disability face and combat every day. It gives hope to those who may have lost it. I continually found tidbits of advice and reinforcement in faith sprinkled throughout the book like welcome oasis in the desert. Things I had forgotten, and things that had become weak in me.
Mr. Morris tackles the subject with logic, clarity and faith in a way that is both helpful and entertaining. His humor is both well timed and apt for the subject. Even in the bleakest of hours dealing with the pain of chronic illness and disability, a smile or laugh can be the best medicine.
For those who are in the throes of such trials, this book is a pleasant reminder that God is still with you. He has not thrown outside His grace, redemption or love. Mr. Morris debunks the myths that suffering in the form of illness is automatically “your fault and you deserve it for your sin”. Remember, Jesus could not have performed miracles of healing if there was no one to heal. God may use an illness, not just as a punishment, but to glorify Himself or for the benefit of others. That may be a hard pill for some to swallow, but it is essential to understand.
Being chronically ill or disabled is a huge, life consuming experience even for those not directly suffering. Mr. Morris makes sure to point out that even the caregivers who surround the suffering are doing God’s work and there is greater purpose for them in this. But furthermore, they too need to remember God’s in them with this and their experience too can minister to others. From the simplest act of kindness to a life long devotion with someone who can never get well. God is working through everyone involved. We should take heart that this is all according to His manifest will and cautions us not to shun those who are facing those trials, for even the caregivers need support.
The problem of chronic illness and disability will never go away. Jesus promises this, so we best be prepared to confront this. “Perfectly Abnormal” is an excellent tool for this. Take one and be a blessing unto others.
I’ve been radio silent for a few weeks now because I’ve been struggling with some things in regards to “A Light Rises in a Dark World”. I opened myself up to ask others what they thought of it in a professional forum to see what kind of surface reaction I was getting. Everyone was great with what they told me and the criticisms all honest, having validity and expressed the opinions of those who cared to share. I appreciate all of them, so don’t think I’m bashing them or unappreciative to what they did.
What this is about is an unintended consequence of doing such a thing that caused me to stumble in my productivity and confidence in my book.
I’ve had a set of good and bad reviews lately, and I had started to doubt my work. Not the quality of it, but its public visage. I started to question the cover, the title, the sales copy (oh yeah that’s puppy poo and needs to be reworked, for sure)… but the title? The cover? Like I said, a crisis of doubt.
But three other incidents have gotten around the corner.
My editor reminded me I get streaky like this where I’ll go ‘fallow’ (my word) for a few weeks, but bounce back with a lot of productivity. I just need time to let the stew in my head simmer. Let me tell you, it’s more complex and time consuming than black roux gumbo can be, and just as fraught with disaster. So she’s the one that helped me realize I was lying on the floor covered in self doubt.
So while I was mulling about that, my writing buddy and friend, Dave, came along and reminded me that I was looking for reason to doubt myself. Reasons to tear down everything and dispair. Something I am still wondering about. So he helped pick me up and made sure I was standing again.
Then Torfinn, the man that makes the foreign words work right and provider of good suggestions came in, and made some simple apt points about what was said and showed me again the good things that were said to counterbalance out all the negative stuff I was feeling that really may not have been there in the first place, but only in my own doubt. So in essence, he dusted me off, straightened my tie and got me thinking about what needs to be done next.
So to you three, thank you.
Upshot of all this has yeilded some interesting thoughts in my head. I realize I’ve been struggling with the “What Next” question. I know what I want to talk about, and I’m shaping out the characters, but I haven’t found the right way to fit them all together in Book 2. Until I do, I can’t make myself move forward it seems, but I can cogitate a lot about it.
Which has lead for me to understand the themes for books 1-5 better. Yes… you heard me right, I’m already thinking 3 books ahead. Pretty easy when book 3 is half written already, but with what’s going on in book 2 that’s going to take some heavy modification which I’m really salivating about doing… but can’t till I get done with book 2 because I need to understand the world that is being built better. Every book is worldbuilding in chronological order for me.
Why you may ask? Because I leave myself open to happy accidents. It’s how I got the whole third act of book 1. (Or as it will soon be known as ‘Volume 3’) I knew where I needed to be, then let the characters and world tell me what was happening. Of course, I got that done in a much more compressed timeframe than this, but it was nowhere near as complex as what I’m doing now. The interconnectivity… oh you’ve heard this all before. I’ll bore you to tears with that some other time. Anyway. I’m at 36.5 chapters, I have a new visual image going in my head that helps me understand my map the people and how the story must progress.
It’s going to be fun.
Lastly, I will be releasing Book 1 Volume 1 of “A Light Rises in a Dark World” this month still. Putting finishing touches on my new cover. Keep an eye out, for it’s going to be “BAM! Surprise launch!”
And as a thank you for your patience, here’s another first draft exerpt from Book 2 for you. Remember… this is a FIRST draft excerpt because y’all are worth it.
The Jarl’s Hall was impressive to say the least, Brother Finn thought as he walked up to the large structure. It was twice as large as the Stallare’s Hall in Athrvorthfestning, but comparable to others he had been to. What made this one stand out all the more was the incredible decorations at the entrance. Trophies of animals, and demonspawn stood there or were mounted on the walls. Carvings of great hunts were etched around the massive pillars while ornate tapestries dripped down from the walls. The long hearth in the middle was roaring as the clergy from all around the area filed in as a processional to the chanting of the choristers in their midst. The song finished as the last of the clergy reached their seats.
Jarl Jakob Vilhoaettir sat in the high seat watching the procession filed in and took their seats at the table. Bishop Aarlig Krakisson stood before the Jarl and the Domari stood before him as the Thing finished assembling. After the Kyrjka was seated, the Huskarls allowed the Forsamling who wished to be witnesses to enter, sitting on the outer benches by the walls. Silence was strictly enforced. Those who dared talk could expect to be escorted to the dungeon without hesitation.
When everyone was seated and the only sounds were the crackling of the hearth and the rain hissing on the roof, the Domari turned to face his master. His form swallowed up in the all black robes of his office with a golden staff in hand taller than a man by half again. On its tip, was a figurine of balances resting on top of the seal of the Vilhoaettir.
“Deres Naade, we are ready,” he said with funeral humor.
Jarl Vilhoaettir nodded, his face a serene mask.
With the bottom of his staff, he pounded the timber floor the traditional seven times. The knocks brought even greater quiet to the hall.
“Damer and Herrar, we are assembled this day, April the eleventh, in anno Domini One Hundred and Ninety Two Ad Segregationem. We call forth a special assembly of the Thing that justice may be done!” The man’s powerful voice cracked off the wooden walls loud as any herald.
“All come forth in fear and trembling in the presence of the Father, Son and Holy Spirit and before the justice of Den Aerefulle Jakob Fritjovsson Vilhoaettir. May all those who speak, do so in the Spirit of Truth, and no falsehood be found among the Thing. Pay heed to this warning, for all may be judged for their actions and words.”
The Domari’s sparkling blue eyes swept over the hall, challenging anyone to disagree. None did.
“Hoard of Barbarian Terminators”
A little something different from World of Warships. I used their own capture tool to reshoot the same match multiple times, focusing on different things as I did it. Found the perfect music, and hence the name.
MWO Silliness “O is next to P”
A little explanation. This is raw footage shot for my video “Cry Liberty”, a recruiting video for the Seraphim (www.seekhim.com). The commentary was just a lot of fun, so I put this to some music and let it go.
Firewalk With Me
To this day, I remember the first time I rolled up a character for Dungeons and Dragons in 1980. My friend and I sat on the back porch of my house in the shade on a warm summer day and rolled the strangest dice I had ever seen.
I was 9 years old.
What began there was a love affair that became a wonderful creative marriage, then a bad romance which rebounded into an on again-off again fling filled with regret and finally a bitter, burned out divorce. In my heart, I still love Role Playing Games, but I know what going back to running them, let alone playing them, will cost me creatively.
And that is where the damage was for me. In my creative process. Not to brag, but I was a good GM. REAL good! I had gamers who would petition to join my games over the years. People who thought I should run games for GenCon and really get into the whole society of running games. But I also learned my failings and that I could not keep up a pace that some of the people had because I did not see how I could make money doing it, and did not want to devote myself to what was necessary to take it to the next step and become that GM my gamers thought I could be.
For 30 years straight, I ran RPGs from Cyberpunk to Westerns, I ran them all it seemed. Weekly turning out game and running long winded campaigns like a network television show. In the end, I realized I was enabling participatory improvisational theater for amateurs and a small audience, and began to resent it. I started trying to find new ways to love running games, but every year and every game system got harder and harder as I got more fed up with learning rules, doing the weekly prep-work and necessities for running good long term campaigns.
There were also spiritual reasons too. Once I became Born Again, I could not play many of the character or games I used to love. Gone were the games of magic and sorcery. Gone were the complex characters I loved to play who were, for all intents and purposes, sociopaths, psychopaths and perverts. I did, for a while find much fun in very moral characters trying to deal with very immoral choices, but even after a while I was burnt out.
All that experience though has been beneficial, for it has taught me a lot about storytelling. This is what I learned from my players as well as their characters who were both participants and the audience of my creations.
Engage the Senses.
The reality is you and your buddies are sitting in somebody’s kitchen/basement/living room/dining room rolling dice among stacks of books. You need to build mood. That means lighting. That means music and sound. Smell, touch and taste not so much, but you can use good description to engage their imaginations. The more you engage the senses, the better the immersion, and the the more likely you will have them sitting on the edge of their chairs, holding their breath as you roll your dice in secret, giving them a knowing grin worthy of Vincent Price. Keep that in mind when setting the scene for you are all their senses and influence their intuition.
Pace is Critical
Gamers I learned have a very low boredom threshold. If you don’t have combat every week, some players won’t show up. Others, when the action is not on them, and you don’t have them interested enough to listen to what’s going on, they will engage in derailing side chatter which bogs the game down. Same can happen to a story, just not as obvious. The reader who is bored (and I speak as a reader myself) starts thinking about other things and finally finds a reason to put the book down and go back to facebook or youtube, ending your time together, maybe for good. That means if a section leaves a faint hint of Doritos and Mountain Dew in the air of boredom eating, what is a better, more interesting way to tell the tale.
If things slow down, attack them. If they’re wasting time on minutia, remove the distraction. If they feel secure, betray them. All these things will help jump start a flagging pace, and snap the reader’s attention back to you.
Satisfy the Needs Including Your Own
Every player who plays an RPG is doing so to have their needs met, but so does every GM. If players bore the GM by not wishing to play interesting storylines, don’t bother looking for clues, ignoring the flavor text you so carefully crafted to give them clues and rush on to the next dice rolling pewpewpew fest… It can leave the GM, or author dry. The good news is that being an author, you can write in a way that satisfies your needs.
Want more character driven plots? Have at thee! You like a good whodunit? What are you waiting for! Write that story. The downside is that in writing, if you write something only you want to read, you will not sell. That means finding the tropes people want to read, and write to them in a way only you can. Then you will see both your needs as a writer, and the reader’s needs get fulfilled.
Realize what you control and what you don’t.
Sure, you come up with the basic storyline idea and handle the activities of every Non-Player Character, the weather, and so on… but you’re not really in charge. You’re just herding cats towards the completion of your story. Players can take your story in crazy directions, often introducing ideas that you never thought of, leaving you scrambling to keep up with them. Hugh Wilson, head writer and show runner for “WKRP in Cincinnatti” put it very well, when considering characters (and I paraphrase) Writers start out with the idea of who a character is. It becomes apparent quickly that they are in a collaboration with the actor, and then spend the rest of the show chasing the actor.
This is true of the characters you are writing as well. You must be willing to listen to your own creation and follow where they take you to complete your story, or fix the incidents your character’s wouldn’t participate in. Remember, the characters are the cameras in how the readers will experience the world.
Nobody cares about your character particularly if they are derivative.
Hands up; any gamer here who has gotten caught in a game where some noob comes up to you and starts prattling about his AWESOMEZ CHARACTARRRR named Steel McKillalot? Or some exotic whackadoodle that is a Count Dracula knockoff with an unpronouncable name? Yep. Been there and have the tee shirt. The same eyeroll can be found in readers if you spoonfeed ‘tell don’t show’ backstory in your book anywhere. The instant you do, the wide eyed cosplaying fanboy has just clomped up to you while you’re busy and started gushing.
This is a problem even for authors. Backstory can be introduced only after the character has been made interesting to the reader in the context of the story. So why is this Count Dracula ripoff so cool I want to hear why he is the way he is? Is Steel McKillalot something better than a two dimensional cutout with a stupid name? Oh wow! That is cool how he got that backstory because I liked what he did in the book you just wrote. Epic characters have to audition, before you can give them their one man show… unless their one man show is the story, then… carry on.
Be open to happy accidents.
No plotline survives contact with the writing. Just like in gameplay, you will be thrown a curveball. That image of a scene will not be met and no matter what you try, that becomes a platonic symbol of what you wanted, but just lack the skill or tools to achieve. When those times come, be open to the accidental discovery. Perhaps it will be the character whispering something about them you didn’t know that sends you gallivanting after their take on what you had planned. It may be the map you drew out in your mind is showing you an easier route or a flaw in your plan that must be addressed.
Case in point. Early on in Book 2, I discovered an escape route would be an impossible run through a gauntlet for the heroes. But as I looked at the map, I realized I had forgotten a whole new section of the land and said:
“Self, nobody would be guarding that way… it’s too crazy, and besides, they have to do this other thing or all is lost. So they would go that way!”
That one realization completely rewrote my middle build. Instead of being all sorts of cloak and dagger hiding over territory I’d already been and struggled to think of a new way to make it interesting… well… it went back to a classic adventure/exploration in the land of “Here There Be Monsters”!
That is a happy accident. Something I’d not be able to explore if I did not just chuck the solution out and stick with the original plan. (It’s also why I’m a plantser. I know where I have to get to, just how it happens is open for innovation.
In the end, these are lessons I learned over decades of running RPGs. Maybe I’ll have to be content on producing gaming materials, but not run the games because I get too bogged down in the process, and I need time to write. But who knows? Maybe 10 years down the pike when my first movie comes out, I’ll produce the game and modules and get the invite to sit down and guest GM at GenCon.
Wouldn’t that be nice?
Next in the Mechwarrior Online series.
“Trickle In Stomponomics”
So I have been stuck on something for moving Book 2 forward, so instead I focused on getting the “easy” cover done for the Ebook Volumes.
Yeah… well I don’t do those things half way. It’s my graphic designer past I guess. I recognize I have some talent, but not enough speed. But this is something I wanted to do. Unfortunately, I could not just throw crap on the screen and call it good.
But they’re coming and possibly far better than I thought. I guess it’s good to be satisfied with happy accidents than anything else.
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