Firewalk With Me
Firewalk With Me
To this day, I remember the first time I rolled up a character for Dungeons and Dragons in 1980. My friend and I sat on the back porch of my house in the shade on a warm summer day and rolled the strangest dice I had ever seen.
I was 9 years old.
What began there was a love affair that became a wonderful creative marriage, then a bad romance which rebounded into an on again-off again fling filled with regret and finally a bitter, burned out divorce. In my heart, I still love Role Playing Games, but I know what going back to running them, let alone playing them, will cost me creatively.
And that is where the damage was for me. In my creative process. Not to brag, but I was a good GM. REAL good! I had gamers who would petition to join my games over the years. People who thought I should run games for GenCon and really get into the whole society of running games. But I also learned my failings and that I could not keep up a pace that some of the people had because I did not see how I could make money doing it, and did not want to devote myself to what was necessary to take it to the next step and become that GM my gamers thought I could be.
For 30 years straight, I ran RPGs from Cyberpunk to Westerns, I ran them all it seemed. Weekly turning out game and running long winded campaigns like a network television show. In the end, I realized I was enabling participatory improvisational theater for amateurs and a small audience, and began to resent it. I started trying to find new ways to love running games, but every year and every game system got harder and harder as I got more fed up with learning rules, doing the weekly prep-work and necessities for running good long term campaigns.
There were also spiritual reasons too. Once I became Born Again, I could not play many of the character or games I used to love. Gone were the games of magic and sorcery. Gone were the complex characters I loved to play who were, for all intents and purposes, sociopaths, psychopaths and perverts. I did, for a while find much fun in very moral characters trying to deal with very immoral choices, but even after a while I was burnt out.
All that experience though has been beneficial, for it has taught me a lot about storytelling. This is what I learned from my players as well as their characters who were both participants and the audience of my creations.
Engage the Senses.
The reality is you and your buddies are sitting in somebody’s kitchen/basement/living room/dining room rolling dice among stacks of books. You need to build mood. That means lighting. That means music and sound. Smell, touch and taste not so much, but you can use good description to engage their imaginations. The more you engage the senses, the better the immersion, and the the more likely you will have them sitting on the edge of their chairs, holding their breath as you roll your dice in secret, giving them a knowing grin worthy of Vincent Price. Keep that in mind when setting the scene for you are all their senses and influence their intuition.
Pace is Critical
Gamers I learned have a very low boredom threshold. If you don’t have combat every week, some players won’t show up. Others, when the action is not on them, and you don’t have them interested enough to listen to what’s going on, they will engage in derailing side chatter which bogs the game down. Same can happen to a story, just not as obvious. The reader who is bored (and I speak as a reader myself) starts thinking about other things and finally finds a reason to put the book down and go back to facebook or youtube, ending your time together, maybe for good. That means if a section leaves a faint hint of Doritos and Mountain Dew in the air of boredom eating, what is a better, more interesting way to tell the tale.
If things slow down, attack them. If they’re wasting time on minutia, remove the distraction. If they feel secure, betray them. All these things will help jump start a flagging pace, and snap the reader’s attention back to you.
Satisfy the Needs Including Your Own
Every player who plays an RPG is doing so to have their needs met, but so does every GM. If players bore the GM by not wishing to play interesting storylines, don’t bother looking for clues, ignoring the flavor text you so carefully crafted to give them clues and rush on to the next dice rolling pewpewpew fest… It can leave the GM, or author dry. The good news is that being an author, you can write in a way that satisfies your needs.
Want more character driven plots? Have at thee! You like a good whodunit? What are you waiting for! Write that story. The downside is that in writing, if you write something only you want to read, you will not sell. That means finding the tropes people want to read, and write to them in a way only you can. Then you will see both your needs as a writer, and the reader’s needs get fulfilled.
Realize what you control and what you don’t.
Sure, you come up with the basic storyline idea and handle the activities of every Non-Player Character, the weather, and so on… but you’re not really in charge. You’re just herding cats towards the completion of your story. Players can take your story in crazy directions, often introducing ideas that you never thought of, leaving you scrambling to keep up with them. Hugh Wilson, head writer and show runner for “WKRP in Cincinnatti” put it very well, when considering characters (and I paraphrase) Writers start out with the idea of who a character is. It becomes apparent quickly that they are in a collaboration with the actor, and then spend the rest of the show chasing the actor.
This is true of the characters you are writing as well. You must be willing to listen to your own creation and follow where they take you to complete your story, or fix the incidents your character’s wouldn’t participate in. Remember, the characters are the cameras in how the readers will experience the world.
Nobody cares about your character particularly if they are derivative.
Hands up; any gamer here who has gotten caught in a game where some noob comes up to you and starts prattling about his AWESOMEZ CHARACTARRRR named Steel McKillalot? Or some exotic whackadoodle that is a Count Dracula knockoff with an unpronouncable name? Yep. Been there and have the tee shirt. The same eyeroll can be found in readers if you spoonfeed ‘tell don’t show’ backstory in your book anywhere. The instant you do, the wide eyed cosplaying fanboy has just clomped up to you while you’re busy and started gushing.
This is a problem even for authors. Backstory can be introduced only after the character has been made interesting to the reader in the context of the story. So why is this Count Dracula ripoff so cool I want to hear why he is the way he is? Is Steel McKillalot something better than a two dimensional cutout with a stupid name? Oh wow! That is cool how he got that backstory because I liked what he did in the book you just wrote. Epic characters have to audition, before you can give them their one man show… unless their one man show is the story, then… carry on.
Be open to happy accidents.
No plotline survives contact with the writing. Just like in gameplay, you will be thrown a curveball. That image of a scene will not be met and no matter what you try, that becomes a platonic symbol of what you wanted, but just lack the skill or tools to achieve. When those times come, be open to the accidental discovery. Perhaps it will be the character whispering something about them you didn’t know that sends you gallivanting after their take on what you had planned. It may be the map you drew out in your mind is showing you an easier route or a flaw in your plan that must be addressed.
Case in point. Early on in Book 2, I discovered an escape route would be an impossible run through a gauntlet for the heroes. But as I looked at the map, I realized I had forgotten a whole new section of the land and said:
“Self, nobody would be guarding that way… it’s too crazy, and besides, they have to do this other thing or all is lost. So they would go that way!”
That one realization completely rewrote my middle build. Instead of being all sorts of cloak and dagger hiding over territory I’d already been and struggled to think of a new way to make it interesting… well… it went back to a classic adventure/exploration in the land of “Here There Be Monsters”!
That is a happy accident. Something I’d not be able to explore if I did not just chuck the solution out and stick with the original plan. (It’s also why I’m a plantser. I know where I have to get to, just how it happens is open for innovation.
In the end, these are lessons I learned over decades of running RPGs. Maybe I’ll have to be content on producing gaming materials, but not run the games because I get too bogged down in the process, and I need time to write. But who knows? Maybe 10 years down the pike when my first movie comes out, I’ll produce the game and modules and get the invite to sit down and guest GM at GenCon.
Wouldn’t that be nice?
Next in the Mechwarrior Online series.
“Trickle In Stomponomics”
So I have been stuck on something for moving Book 2 forward, so instead I focused on getting the “easy” cover done for the Ebook Volumes.
Yeah… well I don’t do those things half way. It’s my graphic designer past I guess. I recognize I have some talent, but not enough speed. But this is something I wanted to do. Unfortunately, I could not just throw crap on the screen and call it good.
But they’re coming and possibly far better than I thought. I guess it’s good to be satisfied with happy accidents than anything else.
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When I first thought about self publishing, I considered several models on how to put out my work. It has become time for me to go forward with one of those ideas.
Starting this September, I am going to serialize “A Light Rises in a Dark World” into three volumes. The first volume will be free, while the second two will be $0.99. They will have a new, simpler cover, and no maps, but the glossary will still be there for all the novellas. I will continue to keep the E-book full version out there for the time being at the same price. If people want the full story in one shot with the artwork and maps it will be there fore now. Need to give you some value for buying the full book over the volumes, right?
The current plan is to release them from over three months, and then hopefully, we will have book 2 done by the end of the year and those volumes and final books will be available at that time. Again, these volumes will only be in E-book format. The hardcover and print will still be full novel length only.
The exact date on when the first free volume will be released is uncertain but my hopes is it will be ready by the second week of September at the latest.
Now… I shall summon the power of my fanbase… I need reviews. Moar reviews! So if you have read the book, and enjoyed it, heck even if you haven’t enjoyed it. I need your reviews on amazon, or even, email me through the contact page and tell me what you thought so you can tell the world about it. I’ve gotten some very humbling reviews lately and thank you from the bottom of my heart. But let people know what you think of the work.
I also have had a few people wanting me to make an audio version of the ALRDW. I’d love to do that… but unless there is someone out there who has some talent to do it, I don’t see it coming up. I am not good enough nor equipped well enough to do a professional grade recording, or afford a voice actor and studio time. So, if this is something you have talent in, perhaps drop me a note and we can talk about it.
So that’s the news on the home front. Book 2 still moves forward. We’re solidly into the middle build and it’s getting fun. Right now I’m reformulating how to explain what happens. Thinking about what scenes must be in the following chapters as well as consider the repercussions of what I’ve just written. I can’t wait to share it all with you.
I’m tired! Whoooeee!
Four new chapters, 7,700 words in two days
And the craziest part, I now reached the point where I expected to start it in the first place! I mean Jeez La Rue! I cranked out so much of what I originally thought was only backstory and it’s a cracking good read. And this is the beginning of the middle build! So lots more to go. I’m enjoying doing shorter chapters (most times). Really keeps me focused better. But now I have a firm deadline I want to keep, so push push push.
Latest chapters finished? (Working titles subject to change)
#27 “Conditions, Restrictions & Honor”
#28 “Out From The Depths”
#29 “Three Become Six
#30 “The Magnitude of Betrayal is Revealed”
Now, comes some crazy stuff. I hope that I can get my mind bent around this in time for my next writing session starting Tuesday night… or at least Wednesday.
If not… I’ll work on my project that will be announced soon. 😉
Okay, so… There’s an upcoming expansion to Guild Wars 2 coming in late Sept and I want it. I also know what that will do to my writing schedule. Ergo, I need to get my keister moving, meester.
Tonight, I just did some light cleanup on chapter 26: “An Unexpected & Boisterous Encounter”, and cranked out Chapter 27: “The Battle of Eitrfjord” which had me a little breathless at the end. That’s what I get for listening to the “World of Warships” Soundtrack while doing a battle scene. Good stuff. I took a moment after I was done writing, because it is a different way of me handling the fighting and listened to some of The Hobbit to see how he handled action.
But at the end of it, I’m like “awesome! I can now move forward and do more of the story!”… aaaaaannnd the tyranny of the blank page kicks in. It’s like I’ve shot my bolt and need to build up pressure again. Mind you “The Battle of Eitrfjord” is a hefty 2700+ word chapter because of much higgledy piggledy going on, but really I should not be so drained when I know the kind of stuff I want to have happen next! Blargh! Wai r yew so harrrrrdd!
So I gotta figure a new method to help me refocus, and go right back at it instead of wanting to fire up GW2 or MWO and let my brain rest. I got so much more that needs to come out.
Maybe a walk will do it. Probably a good idea anyway.
Well back atter, otter.
As a build up for book 2 as I push towards completion, I’m going to be announcing some changes and a nice little surprise in the next week or so. So keep watching this space!
Also, thank you to those who have been leaving such wonderful reviews on Amazon. These really help me, and pick up my spirits when I struggle. Don’t forget the star rating or it will give me a “1” despite the comments.
Writing is sometimes a breeze and others a struggle. You authors in the crowd get what I mean. What’s horrifying is when the story wants to flow, but the actual work is hard. Five chapters into my Middle Build, I’m feeling just that. The big storyline is now shaped up, the antagonists are well defined, they know their Macguffins, the twists are pre-planned, the betrayals ready to go, the thrills and spills all lined up for their qualifying heats. I mean it’s just mmm-mmm-tasty!
But the work to lay it out? Oh man… just shoot me. I’m still trying to figure out my real methodology, but I’m coming closer to understanding it. I write much like how I used to run RPGs. Some light planning up front, decide what events were going to happen whether the PCs had a say in it or not, and then figuratively kick the anthill and see what scurries out.
I’ve kicked the anthill and fireants have come scurrying out making me question my life choices at times.
So I’m basically a “Plantser” I plan some, start the ball rolling then react, react, react to what the characters tell me they’d do. Several times, I’ve discovered the characters take an action I never expected, but yet there it is. I can’t ignore it, because the character WOULD do that. This now alters the plan somewhat, but the same events are still going to be on course. For the most part.
I’ve been really stretching myself with seven way conversations. I mean, how do you write a meeting of many people? All of whom have something to say because although they are minor players, they need to be there to flesh out the event. Ensemble writing is tough! At least in one case, I was able to strip out characters and decide on the four I wanted involved, laid out their positions on the subject and went from there. The other… Ummm… errr…. Not so much yet. And they all share the same title, because they’re peers of the Hird. So the honorifics get them ‘echoes’ started pretty bad. Hopefully, it will not turn people off too badly, but I got to feeling a lot like this:
But, as slow as it has been going, I’m really happy with the story so far. My small team of alpha readers has been keeping me on course and the immediate rewrites (yes I’ve had to redo chapters and parts of scenes a few times before moving forward) have been enthusiastic and constantly wanting the next chapter ASAP. A good sign I’d hope. May this transfer well to the rest of my readers when it hits the websites.
Not sure when its going to get done yet. This is a far bigger book than anticipated with the multiple storylines now converging and the final chapters yet to plan out in more detail (Something that always gets clearer the closer I get to putting fingers to keyboard.), but I’m very optimistic. Ultimately this will make book 3 in line for a bigger rewrite than I thought. I wish I could focus more on writing, but lots of distractions going on (mainly job related). Hopefully I can get some of that to change for the better and clear my mind up from all that stress. I know I know some people do far faster projects with ten times the distractions, but that’s them and this is me. We’ll make it work.
That then begs another question. Should I break up the release into three sections? I easily could do 3 novellas, then release the novel in hardcover/paperback. I dunno. I wanted to do that with book 1 for the ebook too. Say make it 99 cents for each part (with the first one for free). How does that grab you all?
So I shall leave you with a little surprise. Here is an excerpt from the first draft of one of the chapters titled “Bedtime Stories”, so mind the dust and splinters. It is just the first draft.
“…and without another word, Saint Ragnar slew the evil Draugr, sending the manitou to hell, and saving the village from its evil, forever. The end.” the Visekonge said, finishing up his son’s bedtime story.
Compared to the problems of the crown, the nightly ritual for his son was one of his daily joys. His simple son looked up at him with his bright slanted eyes, his broad moon face glowing and clapped with the end of the triumphant saga. He always enjoyed the sagas of Saint Ragnar and his fight against the Skaerslinger and the Draugr, and knew when even a single detail had been changed and always reminded his father.
“Pader? May I have another story?”
“No my son. No. It is time for bed, and I must also go. My crown is busy tonight.”
“Awww,” Olivr whined.
The Visekonge suffered his son’s disapproval in silence with a smile. The time he spent sitting on the edge of his young son’s bed was one of the few places where he found solace from his troubled kingdom. Where he could talk about great men who had already solved greater problems than the ones he faced. The ritual helped center him again and reminded him what it was he loved most. The petty infighting of the Statsraad was such a terrible drain at times.
“Will you say prayers with me, Pader?” Olivr asked again.
“Of course,” The Visekonge said, and then began for his son, “In thee, O Lord, do I put my trust…”
Olivr picked up where he trailed off.
“Let me never be ashamed and deliver me in thy righteousness,” The boy continued. His father raised his eyebrows and mouthed along with him.
“Bow down thine ear to me. Deliver me speedily and be thou my strong rock, and castle to save me.” Olivr said smiling at his father’s mock serious faces.
“For thou art my rock and my fortress, therefore for thy namesake, lead me and guide me. Pull me out of the net that they have laid privily for me, for Thou art my strength.” He giggled a moment, before his father’s face got serious again and encouraged.
“Into thine hands…?”
“Into thine hands, I commit my spirit. Thou hast redeemed me, Oh Lord, God of Truth,” Olivr continued, refocused on the words.
“Amen,” Gregor whispered.
“Amen,” Olivr agreed.
The Visekonge leaned over and kissed his golden haired boy on the cheek.
“I love you, my son.”
“Love you too, Pader.” The boy rose up a little to rub his nose against his father’s in a side to side motion.
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