MWO Silliness “O is next to P”
A little explanation. This is raw footage shot for my video “Cry Liberty”, a recruiting video for the Seraphim (www.seekhim.com). The commentary was just a lot of fun, so I put this to some music and let it go.
Firewalk With Me
As a hobby, and to blow off stress, I play online videogames. When I have a particularly good time of it, I often have video of it and cobble together a short film about the exploits. Sometimes I make a Machinema (a short video made from videogame clips to tell a story) or just footage with overlayed music and some special effects for fun).
It’s a nice diversion from my writing from time to time, because it gets me thinking in a different creative vein, with the editing of footage. I figure I may as well start sharing some of these videos from my Youtube channel.
You will find videos from Mechwarrior Online (MWO), World of Warships (WOWs) and DC Universe Online (DCUO) currently. I may find time to include some Guild Wars 2 stuff, but that doesn’t seem to make as exciting videos. I dunno. We’ll see. Maybe I’ll do some running commentaries about life when playing that some day.
But I figured I’d start linking to them here for those who want to be entertained by something different.
Here’s one of the videos I posted.
Tis the year of Cyberpunk I think. Two incredible looking films coming out this year that has me overflowing with so much schoolgirl glee, a thousand Bobby Hills couldn’t squee better. I pray pray PRAY that they turn out to live up to the hype now built up in my head.
The reason I say it’s my first literary love is because Cyberpunk fiction, was spawned first in film, but then exploded as I discovered some of the classics out there like Neuromancer and Hardwired. But now with these two films coming out, I have to say, I can’t wait to get my first 3-4 fantasy novels done so I can flip over to writing cyberpunk again. Something I have not done in almost 20 years. So without further ado, I must share why I am so full of joy.
And then this one came out.
And then this trailer made all the hair on my body stand on end. I was scared to death of this, but oh boy… I think it’s got a shot. The sequel to my favorite movie of all time. Just don’t let me down like Star Wars 7.
And now, another addition of Orion’s Articles. The series of community commons licensed sci fi licensed material written originally for the shared Sci Fi community of “Orion’s Arm”.
One of the major challenges of widespread nanofabrication is keeping a consistent flow of feedstock to the nanofabrication units and protecting the local environment from becoming depleted. To combat this, many societies developed Municipal Feedstock Utilities that keep a constant flow of refined feedstock accessible to the public and industry on demand. Similar to municipal water works or ancient gas systems, the flow of feedstock solution is pumped from central holding reservoirs
and towers through pipes and into a reclamation system that then cycles back to a refinery that breaks down the “waste” feedstock and reintegrating it back into it’s reservoirs. These pipes are commonly subterranean or underwater in nature or coupled with other utility lines. Reservoirs are commonly built in sealed or underground lakes and pools to prevent contamination of the solution. In megastructures or tall buildings these reservoirs are often placed in the top floors of the building to assist with pressures and regulating speed of distribution.
The central benefit of this system is that it ensures all connected nanofabricators have access to the full spectrum of elements allowed by law, while preventing consumption of the local materials or property. Often this removes the need for citizens to gather or purchase feedstock on a separate basis, offering access for nominal exchange or fees. Some Feedstock Utilities offer a credit system for recycling and preventing material loss.
The typical system is designed to have a centrally located refinery and processing plant. From here, pipes are constructed that lead to reservoirs and tanks placed for optimum levels of distribution in the supplied municipality. These tanks are then routed through subterranean pipes to all customers, buildings and locations that require feedstock. After flowing through the nanofabrication suite, the feedstock effluent pipes then flow back to holding pools and then into the refinery where processing begins for re-integration into the reservoirs. The solution is magnetic in nature, and can be pushed smoothly by linear accelerator pumps. Even the nanofabricators are designed to not stop the flow or divert it completely but rather filter off any elements required by nanofabrication at time of operation. This constant motion prevents any chance of settling happening outside of designed traps and pools.
Feedstock Utilities can be of very small local design like a single building, or massive megastructures and even weaving their way through an entire Jupiter sized brain! How the system is fed varies greatly, but usually break down into three formats: Local, System or Wormhole.
A local style Utility relies totally on resources mined from the stellar object it is built on. Mines transport the base material from parts of the planet or asteroid to the refinery. There the raw
material is broken down, filtered out, or Pico-converted to essential matter and stored in large hoppers used to supplement the reservoirs at a rate that keeps the feedstock solution at a constant “richness” and proportions.
A System style supplied Municipal Feedstock Utility usually gains its raw materials from off-world or long outside of the municipality’s orbit. Although the matter still is in the orbit of the local star or
Oort Cloud. These items are mined, and usually refined out at its mining site. These items are then shipped back to the Utility via a magnetic accelerator or coil system similar to that used by Dusters or Squirts. The loose material appears like a stream a few millimeters to a few meters in width depending on the demand. These streams are then ducted through “targeting pump satellites” to an Orbital Receiving Facility. This is usually found in a stationary orbit or attached to an orbital station itself. It then prioritizes feedstock for where it needs to go and organizes delivery via a variety of systems and networks.
Wormhole Style Utilities are very similar to system fed utilities, but include small (5cm to 5m) wormholes to allow material being broken down in another system to be shipped similar to beamriders or linear accelerator to the purchasing utility. Once it exits the wormhole link, it then is treated and moved about like a normal system fed utility. Often these wormhole stations are located near or at the solar “poles” of a system so orbiting mines can always see them and
control streams better.
Once a society has access to stable Picofacture (The ability to manufacture atoms to order by mechanical control of sub atomic particles), and can manufacture their own elements, the supply systems quickly become local in nature and only deal with occasional loads of off site matter when they run low on total available matter to continue growth.
One of the main features of OA is the idea of a Afflueconomy. What is meant by this term? Afflueconomics is the idea that there is no lack or want left in society, often referred to as a Post Scarcity Economy. This is a highly efficient system of obtaining full need and maximal want fulfillment. The question remains of how does this incredible economic environment arise and what factors are required to maintain it? By its very nature, Afflueconomics are not a stable state and require effort to maintain. So what needs to happen to create this economic outcome? We must first describe the requirements of such an economy. How large a society can exist in such a state. What preparations must be done to maintain an Afflueconomy? For simplicity’s sake, we will skip most of the permutations and styles of social and environmental variances that can color and shape an Afflueconomy and stick to the fundamental requirements with a few descriptions for color and elaboration.
These Pillars of Afflueconomics are the essential factors in creating and maintaining this economic state. Without these, this system of economy and exchange cannot survive. These will vary in size, power and degree of influence, but all are required in some form to create this state for at least some of the population affected by it. The resultant state will be only as strong as its weakest pillar which ultimately becomes the limiter of its scope and durability to stress.
The first pillar in any Afflueconomics society is effectively unlimited elemental resources. Matter, by nature, is a limited resource. So an Afflueconomy must have access to the entire spectrum of periodic elements, and potentially artificial elements to become a true Afflueconomy. Ideally, these supplies of periodic elemental abundance must be brought close enough to negate transportation costs for the population, and be refined enough to eliminate processing efforts as well. Once this hurdle is conquered, one can look to the next major hurdle to the existence of a Afflueconomy.
Energy is the next essential pillar for the existence of an Afflueconomy. Without an effectively unlimited energy source, this will enforce a market on energy. Energy must be plentiful, easily and instantly accessible by all in the Afflueconomy and it must be abundant enough to be essentially free. Many sources of energy can be used to create this state, but one must be wary of any form of energy that consumes or destroys matter for that will slowly but surely create a strain on the first pillar; elemental resources.
The third pillar of Afflueconomics is distribution. Without a highly efficient and powerful transportation infrastructure, pockets of need and scarcity will begin to occur. To prevent this, the most rapid system of transportation possible for cargo, point of purchase manufacturing, or many other methods are required to speed the finished good or service to its requested location.
Fourthly, an Afflueconomy requires unlimited manufacturing technology. Goods and services must be produced at a rate that either equals or surpasses that of actual need. Often this can be averted by projecting the expected need into a certain area, or utilizing a “JITPOP” (Just In Time Point Of Purchase) manufacturing system.
If all four of these factors are met, an Afflueconomy is possible. In fact, the scale of an Afflueconomy is what is most in question. A single person can have a personal Afflueconomy if the proper technology is applied, and his needs do not outstrip his supply of any of the four foundations. The larger the four pillars, the larger an Afflueconomy can become.
A few factors exist that can increase the size and power of an Afflueconomy or limit it or even destroy it. These will vary from place to place, nor are they always present. These factors can also counteract each other in a way that leaves the Afflueconomy unaffected.
One of the largest factors in limiting Afflueconomies is information and data. Without a highly effective communication system and ability to record data, an Afflueconomy can be severely stunted. This system can be anything from Genetic to Memetic to computerized or any other variation you can think of. It must be reliable and able to supply the needs and wants of the people to communicate desires as well as fulfill them. When manufacturing is automated and available to anyone, designs and copyrightable information will become the limiter. New patterns and designs and uses for the materials can both limit and expand the luxury of a people as well as more or less efficiently meet their needs and wants.
The most powerful ally or enemy of an Afflueconomy is political will. If the governing polity or Sephirotic decide that they will or will not allow Afflueconomics to exist in a certain location, there is little to stop it. The abundance for each of the pillars limit the size and form that it can take. A government can even force a certain area to become an Afflueconomy even though it is not ideally suited for such an existence due to lack in one or more of the foundations. This artificial propping up may not be obvious to those inside the Afflueconomy, but will become increasingly painful and destructive to the systems supporting it.
A related limiter to Afflueconomics is privilege. Since it may be desirous to a polity to limit the types of commodities accessible to its citizens, some access to certain aspects of Afflueconomic Pillars may be artificially limited. Their reasons may vary from caprice to safety. How a citizen gains or loses privileged access to levels of their Afflueconomics is up to each individual polity.
The speed of light is another limitation to the size of an Afflueconomy. Although Wormholes can expand the territory included, relativistic travel will still cause limitations or slow the speed of an Afflueconomy down. This delay, if attached to especially time sensitive needs can be incredibly dangerous. Unfortunately, little can be done about this outside of moving supplies closer and spread evenly across an Afflueconomy.
Speed of manufacture can affect the size and robustness of an Afflueconomy as well. If the equipment used to manufacture goods and services are limited or slow, lack may occur if sudden need arise and surpass emergency reserves if any. Much of this can be fought with JITPOP manufacturing, nanofacture and other local forms of construction.
Picotech manufacturing (the ability to reassemble the parts of atoms to create or destroy elements) can nearly eliminate the Elemental Foundation of an Afflueconomy. Since it can construct any type of element from other elemental parts, this is incredibly useful. The more broadly used Picotech is, the greater it’s impact on the Afflueconomy. This technology has the largest impact of any on the nature of an Afflueconomy because it allows an unlimited elemental resource. Since Picotech is a Transapient technology, it often is rare for baselines to have access to such equipment.
A system of recycling also increases the stability of a Afflueconomy, and prevents entropy of maintaining it from being a problem. Although through use of Nanotech or better recycling methods, this can nearly be eliminated, it can never be totally stopped from happening. Matter will be consumed and destroyed, or lost in some manner over time. The rate of this loss is what will govern the need to replenish lost matter.
In regards to nanofacture, intellectual materials, like designs and programs to create commodities. Intellectual commodities and services cannot be satisfied by material manufacture, and often become the major pinch point for any Afflueconomy. If there is a large and effectively comprehensive freeware community, this minimizes the impact any intellectual property pinch-point, although it may not address all the issues.
True Afflueconomies are relatively rare when compared to the total state of the Terragen Sphere. They are usually associated with Nanotopias and other ultratech societies. The chances for their existence increase dramatically when a polity has readily available Picofacture, and energy supplies. Occasionally you will find true Afflueconomies outside of a Nanotopia, but this is increasingly rare the less technologically advanced the society is. The farther out from the Inner Core one goes, the fewer and fewer systems are capable of supporting Afflueconomies without extreme external effort. Almost universally, these become rarer and smaller as one travels outward.
Most economies in Orion’s Arm are partial Afflueconomies. They may have the technology to manufacture or distribute or even the materials, but lack the energy. In places where the energy exists, there will be a full Afflueconomy, but a greater effect will be made on society as a whole by manufacturing for the larger area for a cheaper price. Often, the more stable the four pillars of Afflueconomy exist, the cheaper goods and services become till they become essentially free to all ad infinitum. In some cases, whole sections of the economy, but not the whole economy itself will become Afflueconomical. Often this shows itself in the form of basic needs being met first, and some rudimentary luxuries. This is referred to as “The Welfare Syndrome” by some economists as a derogatory term. The more solid the pillars, the larger variety of “free” goods can be found and population included in this largess of society.
Most often, due to the level of technology commonly available in the Terragen Sphere, the major limiting factor is Elemental availability.
When it comes to Afflueconomic limitation due to Elemental reasons, a few categories of limited Afflueconomics have been discovered. They are SiCHON (Standing for the five most common elements in the universe; Silicon, Carbon, Hydrogen, Oxygen, Nitrogen), Common and Trace.
SiCHON Afflueconomics occurs when the most common elements are abundant enough for nanofacture, but the less common elements are rare enough to warrant market forces to be placed upon them. This is the most common limited form of Afflueconomics. Often this is what economists talk about when referring to the “Welfare Effect” of an Afflueconomy.
When most of the naturally occurring elements are practically unlimited, then a Common Afflueconomy is possible. This means that non synthetic, non-trace element essential nanofacture is possible in a Afflueconomic manner. Often the luxury and comfort of this form of limited Afflueconomy is far greater than SiCHON Afflueconomy.
Trace Afflueconomy is almost indistinguishable from a true Afflueconomy to most baselines. Only synthetic particles are excluded. Since most of these particles are made by Picotech, or specialized equipment, this is the most rare form of limited Afflueconomy. Since almost all commodities and goods in this society do not require synthetic elements.
In conclusion, Afflueconomics are everywhere in some forms or another. They may be artificially propped up or the result of truly lucky circumstances. Many variants and styles of Afflueconomics exist here and there, but essentially follow the same pillars and principles, and are ultimately seen as varied offspring of a true perfectly working economy free from all need and want.
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